MOTION IN TWO DIMENSIONS
One launch. Two directions.
Aim for the target. See how horizontal and vertical motion come together.
Explore
Projectile motion
x → right · y ↑ up · launch at x = 0● Numerical path┄ Ideal, no drag→ Velocity↓ Acceleration
Click the scene to place a marker, or enter a distance.
0.05 s / step
POSITION
VELOCITY
ACCELERATION
TIME